Why build art at all?
As a moderately successful software engineer, working at a stable, profitable, and great company (Workday) I was asked quite a bit why I was going to throw in the towel to build art in the woods. This is a question that I think about and discuss quite a bit, so here are my current reasons.
Growing up in New England, I was exposed to a lot of "traditional" fine art in the museums around Boston, the architecture in NYC, and a lot of other cultural experiences (thanks Mum & Dad!). While the visits to nature such as the National Park system and camping trips did have a strong positive impact on me, the representations I saw in these museums and such never affected much emotion or interest for that matter.
I cannot say that it is strictly causation, but I did eventually find most of the harder paths through this world and luckily get the opportunity to cross them off. I cannot help but think that had I been exposed to this type of large scale art, I may have been able to focus my energy on the more positive things in life. This leads us to Winterworks' current plan consisting of a set of goals working together to achieve a seemingly impossible task.
The end goal is to interrupt the steady stream of opioid addicts entering our society. Growing up in Southern New Hampshire in the 2000's, I am hard pressed to name a friend that was not impacted by the Opioid Epidemic. This seems silly to waste so much energy, love, and life to the folks profiting from pharmaceuticals. The approach I am taking is multi-faceted in order to support forward motion at almost any funding level. This includes:
Building large scale art and open sourcing the technical information required to replicate the construction of the piece. This includes drawings, lists, suppliers, notes on technique, and other material related to the build.
Get these plans in front of high schoolers that have an existing vocational program. Provide assistance getting going by volunteering in the classroom, or potentially by inviting students to my shop.
Assist in enabling these builds by providing materials in addition to instruction.
Enable the creation of new vocational programs in areas in need of distraction, either by interfacing with public schools or by creating radically inclusive Maker Spaces.